Game-story copy issues

Prototype: arrows on the board, focused — one screen per mistake of yours: red arrow = the move you played, green arrow = the right move; tap an arrow to follow it; the reply line plays inside the red arrow when the explanation refers to it; the opponent's moves are not branch points; production wording only (round-3 Kg2 case)

Prototype: arrows on the board, all branches — every master branch point incl. the opponent's moves and your chances; tap an arrow to follow that line, legend under the text says what each arrow is; all 57 steps (round-3 Kg2 case)

Prototype: hard stop + follow-up questions (round-4 Nc2 case)

Prototype: hard stop + follow-up questions (round-3 Kg2 case)

Prototype: branch explorer — straight to the moment, pick lines, step back (round-3 Kg2 case)

Prototype: branch explorer, minimal intro — only the essentials, then straight to the choices (round-3 Kg2 case)

Reference: exact master story — production wording and lines, all 57 steps in order, no pause, no questions, nothing added (round-3 Kg2 case)

Prototype: master story collapsed into branches — production wording and lines only, grouped into choices, nothing added (round-3 Kg2 case)

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