Game-story copy issues
Prototype: arrows on the board, focused — the starting move only: red arrow = the move you played and the reply it runs into, green arrow = the right move; tap an arrow to follow it; after both arrows, the takeaway; production wording only (round-3 Kg2 case)
Prototype: arrows on the board, focused — the Kxh4 moment: the opponent's gxh4+ plays first, then green arrow = the right move (Kg2), red arrow = the move you played (Kxh4); the red arrow leads to a second screen with all seven of their attacking replies as arrows, each one followable; the takeaway after all seven; master wording for the moment itself, engine-checked lines with plain move sentences for the seven attacks (round-3 Kg2 case)
Prototype: arrows on the board, all branches — every master branch point incl. the opponent's moves and your chances; tap an arrow to follow that line, legend under the text says what each arrow is; all 57 steps (round-3 Kg2 case)
Prototype: hard stop + follow-up questions (round-4 Nc2 case)
Prototype: hard stop + follow-up questions (round-3 Kg2 case)
Prototype: branch explorer — straight to the moment, pick lines, step back (round-3 Kg2 case)
Prototype: branch explorer, minimal intro — only the essentials, then straight to the choices (round-3 Kg2 case)
Reference: exact master story — production wording and lines, all 57 steps in order, no pause, no questions, nothing added (round-3 Kg2 case)
Prototype: master story collapsed into branches — production wording and lines only, grouped into choices, nothing added (round-3 Kg2 case)
Loading…
Loading…